Gambling game system and methods

ABSTRACT

A blackjack or other card game system having a plurality of player counters which count the blackjack hands or other player jackpot tally events dealt to players. The system also includes at least one dealer counter which counts the number of bust hands of the dealer or other dealer jackpot tally events. Displays are included for both the dealer and players to indicate the counts. The counters are typically zeroed at the end of each hand if a tally event has not occurred. Jackpots are awarded when the tally counts exceed predefined thresholds. A tabletop retrofit game system is shown for mounting upon blackjack tables. A special round of play having modified rules can be used as part of the jackpot award.

This is a national stage application filed under 35 U.S.C. §371 of PCTapplication Ser. No. PCT/US95/12908, filed Oct. 13, 1995, which is acontinuation-in-part of U.S. patent application Ser. No. 08/439,687,filed May 12, 1995 (now U.S. Pat. No. 5,586,766), which in turn was acontinuation-in-part of U.S. patent application Ser. No. 08/242,229,filed May 13, 1994 (now abandoned).

DESCRIPTION

1. Technical Field

This invention relates to game systems and methods for playing thecasino card game alternatively called blackjack, casino twenty-one, orsimply twenty-one.

2. Background Art

The card game twenty-one or blackjack is a very popular card game. It isparticularly popular as a casino card game involving betting. In casinosthe house holds the dealer hand. In cardrooms, the house often by law isprohibited from holding the dealer hand, and one of the other players isdealer. The basic object of the game is to obtain a combined card countwhich beats the count of the dealer without going over twenty-one. Thegame is played with a common card deck or multiple decks having fiftytwo cards in four suits. Each suit has an ace, numerically indexed cardsfrom two to ten, and the face cards. The face cards are jacks, queensand kings. Multiple decks can be combined together.

In the play of blackjack the dealer initially deals two cards to eachplayer and the dealer. The cards are dealt one at a time around thetable. The initial two cards to the players are either dealt bothfacedown or both faceup, depending upon the rules of the particularcasino or cardroom involved.

The dealer receives one card faceup and the other initial card facedown.The faceup card is also called the “upcard”. The face-down card is alsocalled the “hole card”. An initial wager is placed before dealing thefirst two cards. After the first two cards are dealt to all players,each player is offered a variety of options including: standing,hitting, splitting and doubling down. The player directs the dealer todeal zero, one or more additional cards to that particular player.Limits of betting, rules, and play vary between gaming establishments.If the player's total hand count exceeds twenty-one, then the playerloses and this is often called a “bust”. If the player stands with cardswhich count a total of twenty-one or less, then he is still in and thenext player makes similar decisions about betting and additional cards.The dealer plays last and is instructed by the house to hold when acertain count is achieved, typically 17 or higher.

The best possible hand occurs when a player or dealer has a ten-countcard and an ace after receiving the first two cards. This hand isreferred to alternatively as a “blackjack” or “natural”. A natural handis a winning hand unless the opposing dealer or player also has anatural, in which case the play is called a push and neither the playeror dealer involved lose their bet or collect from the other. A playerwho is dealt a natural hand is typically entitled to a bonus, such asequal to one and a half times the player's bet. All players lose if thedealer is initially dealt a natural hand, unless a player also has anatural. This is true except in the case when the player has taken whatis called “insurance” (an amount usually equal to half the player'soriginal bet).

A hand exceeding twenty-one is referred to as a “bust” or “bust hand”for both players and dealers. Players who are still in play win the handwhen a dealer goes bust. The dealer wins when a player busts.

Blackjack has become one of the most popular casino card games. However,in many casinos it does not have the same popularity as gamblingattraction which offer large jackpots, for example slot machines. Inblackjack, winnings for each hand are limited to the amount wagered or asmall multiple of the players' bets. This is in contrast to slotmachines which can often be played for a chance of winning very largejackpots.

Some casinos have implemented jackpots in the game of blackjack. Forinstance, one blackjack variation awards a jackpot to players receivingfour like value cards in the same hand. Another variation offers ajackpot for players receiving, in a single hand, seven cards which totaltwenty-one. These approaches have not been commercially significant. Thelack of response has apparently been due to the absence of any logicalrelationship between the game of blackjack as it is normally played andthe events which trigger such a jackpot. The lack of response may alsobe due to the infrequency of such jackpot events which is needed by thecasino to make it possible to offer the jackpot.

Jackpots for blackjack have also been impeded by the difficulty infinding a jackpot event which is of sufficient interest to players andof a sufficiently low probability that the casino can afford to pay ajackpot on that event.

A related problem is that prior art card games offering jackpots arelimited in their flexibility to offer different types of jackpots. Inorder to attract players, it is desirable to display large jackpotdollar amounts. However, these large jackpots are by necessityrelatively infrequent events. Thus if a card game picks four seven cardsas a jackpot hand, they have used an infrequent event which does nothold player attention. Thus there is a need for a card game system whichcan offer both large infrequent jackpots and smaller more frequentjackpots which will better hold the player's desire to continue playingthe game.

The inventive game system and methods described below are revolutionaryin providing a blackjack or other card game which allows both largeinfrequent jackpots and smaller more frequent jackpots to be offered. Itfurther allows a casino to offer liberalized blackjack rules. This isaccomplished without sacrificing the desirable aspects of playingblackjack which have made the game so popular.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a top view of a game system in accordance with a preferredembodiment of the invention.

FIG. 2 is a front view of the game system shown in FIG. 1.

FIG. 3 is an enlarged view of a dealer console in accordance with apreferred embodiment of the invention.

FIG. 4 is an enlarged view of a player console in accordance with apreferred embodiment of the invention.

FIG. 5 is a simplified block diagram of a preferred control system forthe game system of FIG. 1.

FIG. 6 is a simplified block diagram of a player console control circuitin accordance with a preferred embodiment of the invention.

FIG. 7 is a block diagram of a preferred control unit in accordance withthe invention.

FIG. 8 is a block diagram of a preferred dealer console control circuitin accordance with the invention.

FIGS. 9 and 10 are block diagrams showing a preferred player consolecontrol circuit in accordance with the invention.

FIG. 11 is a top plan view of an alternative game system according tothis invention.

FIG. 12 is a front elevational view of a blackjack table fitted with thealternative game system shown in FIG. 11.

FIG. 13 is a top plan view of a further alternative embodiment gamesystem of this invention mounted upon a blackjack table.

FIG. 14 is a top plan view of a still further alternative embodimentgame system module according to this invention mounted upon a blackjacktable.

FIG. 15 is a top plan view similar to FIG. 14 also showing cards,betting chips, and colored tabletop markings which aid in playerinterpretation of the game system module in combination with the tablecovering design.

FIG. 16 is an enlarged top plan view of the game system module shown inFIGS. 14 and 15 in isolation from other parts of the game system.

FIG. 17 is a side elevational view of the game system module shown inFIG. 16. The opposite side view is a mirror image of this view.

FIG. 18 is a rear elevational view of the game system module shown inFIG. 16.

FIG. 19 is a front elevational view of the game system module shown inFIG. 17.

FIG. 20 is a schematic block diagram illustrating a preferred electronicconstruction used in the circuitry included as part of the game systemmodule of FIG. 16.

FIG. 21 is a front elevational view of a preferred video card gameapparatus incorporating a novel game system according to this invention.

BEST MODES FOR CARRYING OUT THE INVENTION AND DISCLOSURE OF INVENTION

The invention described herein define novel card games and methods. Thecard game is most preferably blackjack. The novel games can payattractive jackpots based upon sequential occurrences of jackpottriggering events. These jackpot triggering or jackpot tally events arecounted to provide player and dealer count values which must achieve athreshold value to result in a jackpot award. The jackpot tally eventsare most preferably required to occur in a sequence of consecutivehands. The typical consecutive jackpot tally events are dealer busts andconsecutive non-dealer player natural hands (blackjack hands). Thenatural hands of the player are winning hands. The busts of the dealerare losing hands.

The invention can further include having several blackjack tables whichshare a common jackpot, thereby increasing the size of availablejackpots.

As in conventional blackjack, a game played in accordance with theinvention involves a dealer and at least one non-dealer player. Aplurality of non-dealer players are typically involved but only onenon-dealer player is necessary. One preferred embodiment of theinvention described herein accommodates up to seven players, in additionto the dealer.

The game includes dealing a series of card hands to each player and tothe dealer in accordance with common blackjack playing procedures. Thehands are dealt by initially dealing two rounds of single cards to thedealer and each non-dealer player, thus giving each player two cards.

The game includes counting and maintaining a player count value for theplayers. The player count values indicate the current number of playerjackpot tally events which the player has to his credit. The jackpottally events or jackpot hands are preferably credited in seriallyconsecutive runs, such as serially consecutive occurrences of a naturalor blackjack hand. Other events can alternatively count toward a jackpotcount sufficient to produce a jackpot award. Two ten cards might be analternative jackpot tally event hand, which when obtained consecutivelylead to a jackpot award. Alternatively, the non-dealer players may begiven a jackpot tally count when the dealer has a natural hand. Thiscould be preceded or followed by one or more player natural or naturalsleading to a jackpot award. A further possible player jackpot tallyevent might be attributable to a player's jackpot count when the playerobtains a total card count of twenty or twenty-one, even though morethan the initial two cards were required to produce the twenty-one handcount.

The game also includes counting or otherwise maintaining a dealer countvalue which indicates the number of consecutive bust or other dealerevent jackpot hands dealt to the dealer. These dealer jackpot tallyevents can include a dealer bust hand or a dealer natural hand. Otherdealer jackpot tally events are also possible. Alternatively, dealerevents such as busts can be credited to the counts of players or used tooffer increased jackpots for non-dealer players during the nextconsecutive hand or other subsequent play.

The counting steps are preferably accomplished by providing at least oneplayer counter and a dealer counter. The counters are preferablyelectronic counters capable of registering multiple jackpot count valuesfor multiple players and the dealer.

After dealing the initial two cards to himself and each player, thedealer identifies all players who have been dealt natural or otherjackpot hands in the current hand being played. The dealer thenincrements the player count values of all players identified as havingbeen dealt natural or other jackpot-count hands. In another embodimentthe dealer increments after all hands are fully played out. The hand isplayed out with the remaining players, and the dealer increments thedealer count value if the dealer is dealt a bust hand or other dealertally jackpot hands.

The game also preferably includes zeroing the player count values of allplayers not identified as having been dealt natural or other playerjackpot count hands in the current hand. Additionally the game includeszeroing the dealer count value if the dealer has not been dealt a bustor other dealer jackpot count hand in the current hand. An end-of-handdevice is advantageously operated by the dealer at the end of each handto automatically initiate the zeroing steps.

The preferred methods according to this invention further includeawarding a bonus or jackpot, referred to as a player bonus, to anyplayer whose player count value meets or exceeds a predefined playercount value threshold. For instance, a first natural bonus of perhaps$50 is awarded to any player whose player count value meets or exceeds afirst predefined player count value threshold of three. For example,this count indicates that the player has been dealt at least threeconsecutive natural card hands. A second natural bonus of perhaps $500is awarded to any player whose player count value meets or exceeds asecond predefined player count value threshold of four. This indicatesthat the player has been dealt four consecutive natural card hands.Progressively increasing player bonuses are awarded for correspondinglyincreasing player count values.

In a similar manner, the preferred methods of the invention includeawarding, a bonus or jackpot, referred to as a “bust” or dealer jackpotbonus, to all the players at a particular table when the dealer jackpottally event count exceeds a predefined dealer jackpot count valuethreshold. For instance, a first bust bonus of $50 is awarded to allplayers when the dealer jackpot count value meets or exceeds a firstpredefined dealer count value of five. This indicates that the dealerhas been dealt five consecutive bust card hands. A second bust bonus of$100 is awarded to all active players when the dealer jackpot countvalue meets or exceeds a second predefined dealer count value of six.This indicates that the dealer has been dealt six consecutive bust cardhands. Progressively increasing bust bonuses are awarded forcorrespondingly increasing dealer count values.

Because of the statistically low probability of any player being dealtconsecutive natural hands, or of the dealer being dealt consecutive busthands, relatively large bonuses or jackpots can be provided. It isbelieved that jackpots of up to a million dollars could be offered inconjunction with a game played in accordance with the invention.Furthermore, it is believed that the presence of large jackpots, inaddition to the normal winnings of blackjack, will be attractive enoughto allow casino operators to collect a small per hand surcharge or“ante” for each hand of blackjack played in accordance with the methodsof this invention. Such an ante could be used to fund the jackpots andcan also allow more liberalized blackjack rules during each hand.Alternatively, the predetermined bonus count amounts can be set toassure a suitable improved margin for the casino.

FIGS. 1 and 2 show an improved blackjack table in accordance with apreferred embodiment of the invention, generally designated by thereference numeral 10. Table 10 includes a tabletop 12 having aconventional felt playing surface. Table top playing surface 12 can beprovided with conventional markings corresponding to seven playerpositions 14 arranged in an arc about a dealer position 16. Table 10also includes a chip tray 18 for storing gaming chips. The table issupported by a pedestal 17.

Table 10 includes two status displays which are connected to displayplayer jackpot count values and the dealer jackpot count values. In apreferred version, the player count values correspond to the number ofconsecutive natural hands dealt to the players. The dealer count valuescorresponding to the number of consecutive bust hands dealt to thedealer. One of the displays is positioned for viewing by the dealer,preferably in the form of a dealer console 20. The other display isadvantageously positioned for viewing by the players, such as in theform of player console 22. Both of the status displays areadvantageously mounted to playing surface 12. Dealer and player consoles20 and 22 are provided to monitor and display the current status of thegame. Specifically, the consoles display the current number ofconsecutive natural hands which have been dealt to each player and thecurrent number of consecutive bust hands which have been dealt to thedealer. Dealer console 20 additionally provides input functions to allowthe dealer or operator to signal the occurrence of natural or busthands.

FIG. 3 shows dealer console 20 in detail. It is mounted flush withplaying surface 12, facing upwardly, preferably at a position adjacentto the dealer. It includes a diagrammatic representation of a blackjacktable, including a plurality of numeric indicators corresponding to thedealer and maximum number of players. Seven indicators 24 are arrangedin an arc to correspond to the seven player positions at the blackjacktable. An eighth indicator 25, positioned at or near the centerpoint ofthe arc, corresponds to the dealer's position. The indicators arepositioned on the face of console 20 in a layout simulating thearrangement of the actual dealer and players relative to table 10. Eachnumeric indicator is advantageously a seven-segment LED (light emittingdiode), capable of displaying a single digit in the range of zerothrough nine.

Dealer console 20 further comprises a player key 26 for each player.Each player key 26 is manually operable to indicate or signal that theplayer has been dealt a natural or other jackpot hand. Morespecifically, each player key 26 is a membrane-type switch which isdepressible by the dealer to increment an individual player's countvalue when said individual player has been dealt a natural hand. Eachplayer key is positioned adjacent a numeric indicator. A numericindicator 24 and a player key 26 are thus positioned to correspond toeach player. Dealer console 20 also includes a dealer key 28 which isdepressible or otherwise manually operable to indicate or signal thatthe dealer has been dealt a bust hand, and to increment the dealer'scount value when the dealer has been dealt a bust hand. Dealer key 28 ispositioned adjacent numeric indicator 25. Appropriate legends areprinted on the keys. For instance, the player keys are labelled “1”through “7”. The dealer key is labelled “D”. The player keys and, dealerkey 28 are preferably membrane-type switches. Capacitive or other typesof keys or switches can also be used to allow the dealer to signal theoccurrence of player jackpot and dealer jackpot hands.

Finally, dealer console 20 includes a pair of locking keyswitches 30 and32. The functions of these keyswitches will be explained in more detailbelow. In general, keyswitches 30 and 32 are operable by a floor managerand by a pit boss, respectively, to reset the game control circuits orto implement other system control functions.

FIG. 4 shows player console 22. Console 22 is advantageously adapted formounting to table 10 by a pair of mounting struts 27. It is positionedto face away from the dealer and, toward the players. Player console 22includes a numeric indicator 34 for each player, arranged in an arcsimilarly to indicators 24 of dealer console 20. Player console 22 alsoincludes a numeric indicator 35 for the dealer, positioned centrallywithin of the arc formed by numeric indicators 34. Console 22 does notinclude player keys or a dealer key. The numeric indicators of playerconsole 22 are preferably similar or identical to the indicators used indealer console 20. However, the dealer and player displays are orientedoppositely with regard the arc direction to reflect the differentperspectives of the table as viewed by players and the dealer. Becausethe indicators are arranged like the players about table 10, players canimmediately associate each of the indicators with a specific player ordealer position.

Player console 22 also preferably includes a programmable signboard ortextural display 36. Programmable signboard 36 is of a type which can becontrolled through a digital communications port. It is preferably amatrix-type display, having individual pixels which are illuminated oractivated to present selected messages across the top of player console22. Signboard 36 is capable of forming scrolling or flashing messagesfor added visual impact and to serve as an attraction to draw players tothe game system.

While inexpensive forms of dealer and player consoles are shown anddescribed, variations are of course possible. For instance, it may bedesirable in some situations to utilize a single matrix or pixel-typedisplay, such as commonly used in conjunction with personal computers,in place of the discrete numeric indicators of each status display. Sucha display would be controlled by software to display individual countvalues in the desired arrangement. A display such as this might alsoincorporate “touch” input features, so that the dealer could signalnatural or bust hands by simply touching a designated area of thedisplay rather than discrete keys. A rectangular matrix display couldalso be programmed to incorporate the textual display or signboarddiscussed above. Alternatively, some components of the consoles, such asthe numeric indicators, might be physically positioned around the table,rather than grouped as described above.

In addition to the status displays, table 10 also advantageouslyincludes an end-of-hand device 38 (FIG. 1) which is positioned formanual operation by the dealer at the end of each hand to signal the endof the hand. End-of-hand device 38 is preferably a conventional pokerslide into which the ante chips from the players deposited before eachhand. At the end of the hand, the dealer operates the poker slide toaccept the deposited chips. The poker slide includes a sensor or switch(not shown) which is connected to the control unit 40 in order to zerothe player count values of players who were not dealt natural hands inthe previous hand. It also serves to trigger zeroing of the dealer countvalue if the dealer was not dealt a bust hand in the previous hand.

FIG. 5 shows a simplified block diagram of a preferred control systemfor the game system described above. It comprises three units: aprogrammable control unit or controller 40, a dealer console circuit 42,and a player console circuit 44. In actual practice, control unit 40 isphysically incorporated with dealer console circuit 42. For purposes ofexplanation, however, control unit 40 and dealer console circuit 42 aredescribed below as two separate circuits. Either configuration isacceptable.

Control unit 40 is connected to dealer console circuit 42 by a number ofindividual parallel lines, collectively referenced by the numeral 46.Control unit 40 communicates with player console circuit 44 throughfirst and second serial signals 48 and 50. As shown in FIG. 6, firstserial signal 48 is connected from control unit 40 to programmablesignboard 36 of player console 22. Second serial signal 50 is connectedfrom control unit 40 to a numeric indicator control circuit 52.Programmable signboard 36 is a conventional commercially availableproduct which can be commanded by control unit 40 to display varioustextural messages in a variety of formats. Numeric indicator controlcircuit 52 is a custom circuit, described below, which allows controlunit 40 to command player console 22 to display the player count valuesand the dealer count value. A third, optionally serial signal 51 can beused to communicate with a master or slave blackjack table as discussedbelow.

Control unit 40 is preferably a microprocessor-based logic circuit,programmed to monitor the player and dealer keys and to control theindicators and displays of game table 10. It is connected to command thenumeric indicators of dealer console 20 and player console 22, as wellas to command programmable signboard 36 through first serial signal. Itis also connected to be signalled by the player keys, the dealer key,and the end-of-hand device. More specifically, control unit 40 isprogrammed to provide and maintain a plurality of counters or counterregisters. A player counter is maintained for each player and a dealercounter is maintained for the dealer. Each player counter counts andregisters the player count value for a particular player. The dealercounter counts and registers the dealer count value.

As discussed above, the player count values indicate the number ofconsecutive natural hands dealt to individual players. The dealer countvalue indicates the number of consecutive bust hands dealt to thedealer. The counters are preferably maintained in one or moremicroprocessor registers or in read/write memory associated with amicroprocessor. Dealer console 20 and player console 22 are connected toreceive information from the player and dealer counters and to displaysuch information to the players and the dealer.

Control unit 40 might alternatively be designed with circuit elementsother than microprocessor-related components. For instance, control unit40 could advantageously be implemented with discrete logic gates or withprogrammable gate arrays. However, a microprocessor-based system allowsa degree of flexibility which is desirable as compared with other typesof circuits.

Regardless of the specific means of implementation, control unit 40forms means for keeping a count and selectively incrementing individualplayers' player count values in response to operating the player keyscorresponding to said individual players. Control unit 40 also formsmeans for incrementing the dealer count value in response to operatingthe dealer key. Additionally, control unit 40 forms means for zeroing,at the end of each hand, the count values of players which were notdealt a natural hand in the previous hand. It also serves as a means forzeroing, at the end of each hand, the dealer count value if the dealerwas not dealt a bust hand in the previous hand. Said zeroing functionsare advantageously performed in response to operating end-of-hand device38 at the end of each hand.

Furthermore, control unit 40 is programmed and forms means fordisplaying the dealer count value and the player count values of all theplayers. In the preferred embodiment of the invention, control unit 40is further programmed to command programmable signboard 36 of dealerconsole 22 to indicate the award of the natural and bust bonusesdiscussed above for consecutive natural or bust hands. Programmablesignboard 36 can also be used to display other messages, such as currentjackpot amounts, attractions messages, or other useful information.

FIG. 7 shows control unit 40 in more detail. It comprises a programmabledata processor or microprocessor 60, associated with program memory 62and data memory 64. Program memory 62 typically comprises a read-onlymemory or erasable read-only memory. Data memory 64 typically comprisesread/write memory. Data memory 64 is preferably non-volatile memory suchas battery-backed memory. The various components of control unit 40communicate through a conventional address/data bus 66.

Control unit 40 includes three conventional serial port interface chipsor integrated circuits, designated in FIG. 7 by the reference numerals67, 68, and 69. These chips provide three serial ports, corresponding toserial signals 48, 50, and 51 of FIG. 5. First and second serial signals48 and 50 are connected to player console 22. Third serial signal 51 isintended to be used for communications with a host computer or otherblackjack tables as described below.

Control unit 40 also includes three parallel I/O chips, designated inFIG. 7 by the reference numerals 70, 71, and 72. The first two I/O chips70 and 71 each accept eight inputs. The third I/O chip 72 has eightoutput lines.

FIG. 8 shows dealer console circuit 42, which includes numericindicators 24 and 25. Each numeric indicator comprises a conventionalLED indicator in combination with a discrete control chip or integratedcircuit. The numeric indicators are multiplexed to receive a common fourbit binary command signal, comprising the individual signals D01, D02,D04, and D08. D01, D02, D04, and D08 are produced by I/O chip 72 (FIG.7), in response to commands from microprocessor 60. Each indicator alsoaccepts one of a set of eight chip select signals designated SEL1-SEL8.SEL1-SEL8 are generated by a three-to-eight decoder 78 which is drivenby a set of dealer console select lines DSEL1-DSEL3. DSEL1-DSEL3 areproduced by I/O chip 72 (FIG. 7), again in response to commands frommicroprocessor 60. Microprocessor 60 is programmed to command numericindicators, through I/O chip 72, to display the player count values andthe dealer count value.

FIG. 8 also shows player keys 26, dealer key 28, and keyswitches 30 and32. Each of these switches has a first terminal connected to ground, anda second terminal connected to an input of I/O chip 70 or 71. The playerand dealer keys are connected to I/O chip 71 through signal lines DSW1through DSW8. Keyswitches 30 and 32 are connected to I/O chip 70 throughsignal lines KSW1 and KSW2. End-of-hand device 38 (shown only in FIG. 1)is connected to an input of I/O chip 70 through an input signal EOH(FIG. 7).

Keyswitches 30 and 32 are used to alter the operating mode of the systemfor providing control functions. For instance, one of the keyswitches isoperable by a floor manager to allow the floor manager to adjust countertotals. When activated, this keyswitch allows individual counters to beselectively incremented by repeatedly depressing the appropriate playeror dealer keys. The other of the keyswitches is operable by a casino pitboss to enable other control functions such as specifying jackpotamounts and display modes. The player and dealer switches are used toinput the appropriate information.

In addition to the indicators and switches discussed above, control unit40 includes five mode switches, labelled 80, connected to inputs of I/Ochip 70. These switches are used to select operating characteristics ofthe gaming system. It is contemplated that mode switches 80 will be usedprimarily to specify to microprocessor 60 whether game table 10 shouldoperate in a stand-alone, master mode or as a slave to another table orto a master computer. When acting as a slave, jackpot amounts would becontrolled by a master table or computer, and table 10 would report gamestatus to the master table or computer. This would allow a plurality oftables to share a common jackpot, and would allow monitoring of gamestatus from a central location. Mode switches 80 are also used tospecify the address of game table 10 when it is operating as a slave.Other functions might be associated with mode switches 80 in the future.

FIGS. 9 and 10 show numeric indicator control circuit 52. Numericindicator control circuit 52 is nearly identical to the combination ofcontrol unit 40 and dealer console circuit 42, shown in FIGS. 7 and 8,except that it includes only a single serial interface chip and a singleparallel I/O chip, and it does not include any switches. Thus, numericindicator control circuit 52 comprises a programmable data processor ormicroprocessor 90, associated with read-only program memory 92 andread/write data memory 94. The components of numeric indicator controlcircuit 52 communicate through a conventional address/data bus 96.Numeric indicator control circuit 52 furthermore includes a conventionalserial port interface chip or integrated circuit 96, and a parallel I/Ochip 98, I/O chip 98 has eight output lines.

As shown in FIG. 10, numeric indicator control circuit 52 also includesnumeric indicators 34 and 35. Each numeric indicator comprises aconventional LED indicator in combination with a discrete control chipor integrated circuit. The numeric indicators are multiplexed to receivea common four bit binary command signal, comprising the individualsignals P01, P02, P04, and P08. P01, P02, P04, and P08 are produced byI/O chip 98 (FIG. 9), in response to commands from microprocessor 90.Each indicator also accepts one of a set of eight chip select signalsdesignated SEL1 through SEL8. SEL1 through SEL8 are generated by athree-to-eight decoder 99 which is driven by a set of player selectlines PSEL1 through PSEL3. PSEL1 through PSEL3 are produced by I/O chip98 (FIG. 9), again in response to commands from microprocessor 90.Microprocessor 90 is programmed to command numeric indicators 34 and 35,through I/O chip 98, to display the player count values and the dealercount value in response to serial commands from control unit 40 throughserial signal 50.

The game system described retains all the features of conventionalcasino blackjack. In addition, it provides variety jackpot features ordifferent jackpot possibilities. The game system, as a result, is moreexciting to play than conventional blackjack. When playing in accordancewith the methods of the invention, players have the hope not only ofwinning individual hands, but of also winning jackpots based onconsecutive hands or other sequential jackpot tally events. The increasein potential winnings is likely to make the game even more popular thanconventional forms of blackjack. Furthermore, the added desirability orpotential jackpot winnings should make it possible to collect handsurcharges or antes and to thus increase revenues of gamingestablishments. Additionally, the procedures may allow more liberalizedrules of play.

FIGS. 11 and 12 show an alternative gaming system 200 according to thisinvention. Gaming system 200 is an electronic retrofit tabletop gamesystem constructed to be mounted upon a standard blackjack table 10.Table 10 is as described above in connection with the embodiment shownin FIG. 1, including six player positions 14 and playing surface 12.Gaming system 200 includes a first or central module 201 and two sidemodules 202 and 203. Central module 201 has a low profile and ispositioned in a central location upon the blackjack table adjacent tothe dealer's position 16. The port side module 202 is at the dealer'sleft and the starboard side module 203 is at the dealer's right. Centralmodule 201 includes a chip tray 218 adjacent the dealer position whichhas a plurality of receiving troughs for holding gaming chips (notshown).

The central module 201 preferably includes a central module housing 205.Housing 205 has a top member with an upper surface 206. Housing 205 alsohas a lower or bottom member 207 which rests upon the upper playingsurface 12 of gaming table 10. The top and bottom members are joined bya perimeter embankment or curb wall 209. The leading or front edge 208of curb wall 209 rests upon the upper playing surface of gaming table10. The curb is preferably constructed so as to provide a front wallwhich is sloped at a suitable angle, such as in the range of 30-60° fromhorizontal. This inclined or sloped construction provides improvedutility for handling of cards by the dealer, reduced risk of injury tothe dealer's hands and arms when working over the curb, and improvedvisibility for the displays mounted thereon. As shown in FIGS. 11 and12, the top edge of the curb is preferably flush with the upper surfaceof the central module top member 206.

Housing 205 defines an interior cavity within which are mounted variouselectronic components and wiring associated with the control system 40and displays, switches and other components which are described morespecifically elsewhere herein. The housing of central module 205 isconstructed so as to provide a mechanically integrated unit containingsuch internal components. Such a central module can be easily moved to agaming table and placed in the position shown in FIG. 11.

A series of indicator displays 210 are arranged along curb 209. Displays210 include six player displays 211-216. A dealer display 217 is locatedin the center. Displays 210 preferably include an array of individuallycontrollable light bars. The light bars for displays 210 preferablyextend along the front face of curb 209 and also along the upper surface206 to thereby provide good visibility for the dealer from above andplayers from the front. As shown, each display light bar can beindividually lit to indicate from one to five consecutive jackpot hands.The display is unlit when there has not been a jackpot hand in thepreceding play for which the player still has credit. In the case ofdealer display 217 the light bars can be lit to indicate one to fiveconsecutive dealer bust hands.

Central module 205 also preferably includes player keys 223 and dealerkey 224. Keys 223 and 224 are similar in function to keys 26 and 28described above. Keys 223 and 224 are conventionally positioned foractivation by the dealer just after handling cards to and from theplayers.

Central module 205 is also preferably provided with a deposit slot 242which allows the dealer to deposit cash used by players to purchasegaming chips. Deposit slot 242 communicates through the central moduleto provide money pass through into a corresponding deposit slot (notshown) formed through the blackjack table 10.

As shown, the preferred gaming system 200 further includes a port sidemodule 202. Port side module 202 is adapted to connect with a back wall245 of the central module 205. Side module 202 connects with the centralmodule in a manner which places the side module in an upstandingorientation. This is advantageously accomplished using fasteners (notshown). Side module 202 is also supported upon the surface of gamingtable 20. The outboard end of the side module can also be attached tothe table using a suitable clip (not shown) which slides under thepadded perimeter of the blackjack table.

Gaming system 200 also preferably includes a starboard side module 203.Starboard side module 203 is similar in construction to port side module202 in several respects. It is preferably fastened to the central moduleand is supported upon the gaming table in similar fashions. Itadditionally includes a dealer control panel 251 having a series ofdealer controls 252. Dealer controls 252 include the key switches,similar to switches 30 and 32 described above. Additional controls areshown merely to suggest possible controls used to operate the preferredside panel displays described below.

Side modules 202 and 203 also preferably include side panel displays 254mounted upon the front faces 246 of the side modules. Side paneldisplays can be printed material or electronic displays of fixed oralterable display capabilities. One embodiment includes variableelectronic displays which can be scrolled to present a moving message.Another embodiment shows fixed information indicating betting ranges forthe blackjack table. A still further embodiment allows a combination offixed information on table betting ranges coupled with a scrolling orflashing display sign which presents an attracting message designed tobring players to the table. Other alternative display modes are alsopossible. The details of particular displays 254 will vary dependentupon the particular commercially available display chosen.

The front faces 246 of side modules 202 and 203 are also advantageouslyprovided with printed material dispensers 260 which hold printed rulepamphlets 261. Rule pamphlets 261 advantageously present informationabout the particular jackpot amounts and sequential event combinationswhich pay jackpots at the particular blackjack table involved.

Gaming system 200 is particularly advantageous in providing a add-on orretrofit gaming system which can be brought to an existing blackjacktable and be fitted thereon with minimal expense. Once fitted, theblackjack table can then be used to perform the novel gaming methodsaccording to this invention.

FIG. 13 shows a further alternative embodiment of gaming system 300similar to system 200. In the embodiment of FIG. 13 the central moduleis configured as an annular embankment or curb 301 which extendspartially around the dealer position. The central modules is constructedas an annular curb band or ring. An infield area 302 is within the curb,and is open to expose the blackjack tabletop surface 12. The light bardisplays 210 are mounted upon the annular curb-shaped central module.This construction does not require a slot 242 but instead allows asimilar slot 343 already formed through the tabletop to function withoutimpedance. Otherwise system 300 is similar to system 200 and similarreference numbers have been used in both embodiments for similarfeatures.

FIG. 14 shows a preferred game system 400 according to this invention.Game system 400 has numerous components which are similar to othersystems described above, specifically game systems 10, 200, and 300.

Table 410 is similar to table 10 but is provided with a tabletop playingsurface 412 which has a special design and marking arrangement whichworks in conjunction with a game system central module 405 which iscentrally located upon the playing surface at a central module restlocation 415. Table 410 has six non-dealer player positions 421-426 anda dealer position 427. Other numbers of players are possible. Tabletop412 has player zones 431-436 which are associated with player positions421-426, respectively. Each player zone is demarcated by player zoneboundary markings 413. The space 417 immediately in front of centralmodule 405 is left open or can be used for prominent presentation of thegame name or other information.

Adjacent to each player zone are visual leader designs or markings441-446 which act as a direct visual tabletop indicators between theplayer position and associated player zone, and the corresponding playercount displays 451-456 which are arranged along the sides of module 405.As shown, the visual leader markings 451-456 comprising arcuate bandswhich extend from the heads of each player zone toward the centralmodule. The visual leader markings 451-456 are most preferably coloredin contrast to the other portions of the player surface, and in mannerswhich are different from the adjacent visual leader marking bands. FIG.15 shows the visual leader bands shaded for a specific colorcombination, but numerous alternative color schemes are possible. Visualleader markings 451-456 also preferably include leader symbols 458 whichas shown are star designs which help to direct the viewer's attentionalong the leader bands toward the player count displays.

Each player zone 431-436 is preferably provided with a chip betting area438. Betting areas 438 are used to specifically provide an area of theplaying surface upon which chips being bet must be placed.

Table 410 also includes a chip rack 418 and bill deposit slot 442.

FIG. 15 is similar to FIG. 14 with the additional presentation ofbetting chips 439 within chip betting areas 438. Also shown are playingcards 449. The visual leader markings 451 and 456 are shown shaded forthe color red, markings 452 and 455 are shown shaded for the colorpurple, and markings 453 and 454 are shown shaded for the color green.This provides additional visual contrast between the different players'markings.

FIGS. 16-19 show the preferred central game system module 405 in greaterdetail. Games system module 405 has a front 401 which is orientatedtoward the player side of table 410 during normal use. Module 405 alsohas a rear 402 which is normally oriented toward the dealer position427. A first side 403 and second side 404 extend between the front andrear of the module. A top surface 406 is advantageously provided withplayer keys 471-476 which correspond to player positions 421-426,respectively. Player keys 471-476 are used to increment the player countvalue stored in the associated player counter. As shown there is oneplayer key which is depressed to increment one player counter.Alternatively, more than one player counter may be used in particularcircumstances to count differing types of player jackpot tally events.However, for purposes of operational simplicity, the single counter,single player key construction is most preferred. Player jackpot tallyevents are subject to various rules of play but will typically include aplayer blackjack or similar winning hand; a dealer blackjack hand may beused as an equivalent, as indicated below; or a player receiving a pairof ten-count cards may also result in a player jackpot tally event.

Module 405 also preferably includes a first dealer key 477. As shown,the first dealer key 477 is used to increment the player counters. Thisaction causes the dealer playing event, such as a dealer natural orblackjack hand, to function as a player jackpot tally event. Thus eachplayer in the hand receives a incremental addition to his or her playercount value due to the dealer having received a blackjack hand or othertriggering event as determined by the rules of play. Alternatively, thedealer tally event can be used to increment a separate dealer blackjackcounter (second dealer counter) which is distinct from the individualplayer counters.

Module 405 further preferably includes a second dealer key 478. Asshown, the second dealer key 478 is used to increment the dealer bustcounter (first dealer counter) which registers the dealer jackpot tallyevent count. The dealer receives a incremental addition to his or herdealer jackpot count value due to the dealer having received a bust handor other triggering dealer jackpot tally event as determined by therules of play.

Module 405 still further includes a log key 479 which functions as anend-of-hand device which is depressed or otherwise activated at the endof each hand. Under typical play the activation of the end-of-hand logkey 479 will result in the zoning processes described above beingeffected to reset the counters which should be reset to zero under theconditions present in that game and given the specifics of play. Log key479 also translates temporary events to cause the appropriate playercounters to be incremented in preparation for the hand.

Module 405 also includes a control key switch 480 which is adapted toreceive a security key used by a dealer, pit boss or floor manager toreset or backup play of the module.

Module 405 further includes the player count displays 451-456 along thesides of the module. The player count displays shown are advantageouslydiscrete LED (light emitting diode) elements 459 which light up asindividually controlled. The player count displays indicate playerjackpot count values of 0, 1, 2, 3, 4, or 5 as shown by turning on thesame number of elements. Each player count display is advantageouslyrendered more recognizable by an optional player count display border409. When module 405 is placed on the table, the player count displayborders 409 preferably are positioned to align with the borders betweenthe adjacent visual leader bands 441-446 to further aid in the easyinterpretation of play by all viewers.

FIG. 20 shows an electronic schematic block diagram of a preferredelectronics circuitry 500 used in module 405. The preferred electronicsinclude a main power supply 501 which is connected to a supply ofalternating current power, such as a typical 110 volt AC power source.Alternatively, the AC line electrical power source and power supply 501can be replaced by a suitable battery power source.

The output from power supply 501 preferably produces a −12 volt directcurrent (DC) output. This output is used to power other portions of thecircuit as indicated at the symbol A. The output of power supply 501 isadvantageously coupled to a second power supply 502 which produces anoutput which is preferably a −5 volt direct current power sourceindicated by the symbol B. The output of power supply 501 is alsopreferably coupled to a third power circuit 503 which providesintegration of a battery backup circuit powered by battery 504 topreserve data during periods of power interruption. Uninterruptable 5volt DC power is supplied to a micro-controller 510 via circuit 503.Circuit 503 also provides a reset signal to micro-controller 510 inresponse to a reset switch (not shown).

Micro-controller 510 is provided with a clock crystal 511 which allowsthe micro-controller to maintain an internal clock. Micro-controller 510has an audio output signal which is electrically connected to an audioeffects subcircuit 520. Audio effects subcircuit 520 provides audiooutput to a speaker 522 which provides chimes or other desired audioeffects to attracts patrons, signal a winning jackpot, or provide othersounds as desired.

Micro-controller 510 is connected to two serial-to-parallel LED drivercircuits 531 and 532. The outputs from circuits 531 and 532 areconnected to the player count indicators 459 for displays 451-456.

Micro-controller 510 receives signals from a key pad shift register 540.Key pad shift register 540 is connected to the key switches 471-480.Signals from shift register 540 are processed in micro-controller toprovide the indicated counting and zeroing functions indicatedhereinabove.

Micro-controller 510 is also advantageously connected to a serial port550 which can be used to interface the central module 405 with anancillary display sign (not shown) but similar in construction andfunction to displays 22, 202, and 203 explained above.

FIG. 21 shows a further card gaming system 600 which functions inaccordance with this invention. Gaming system 600 is adapted to performthe novel methods for playing card games, such as blackjack, asdescribed herein. Gaming system 600 includes a video card game machine601. Machine 601 includes a side unit 602 which includes a billvalidator 603 and a player account and identification card reader 604.Bill validator 603 reads monetary bills and upon validation accepts thebills and posts credits to the player's account in the gaming machine.Player account and identification card reader 604 is a card readingdevice, such as an automated magnetically coded credit orbus-ticket-type card reader, well known in the art. Reader 604 is usedto either provide an account balance to the gaming machine against whicha player can charge bets, and/or provide user identification forverification and user tracking information used by the casino to monitoragainst gaming fraud and to better understand customer behavior anddesires. Video gaming machine 600 also includes a coin insert or feed640 which is used to insert coins in lieu of the bill validator 603 oran account card read by reader 604.

Gaming system 600 further preferably includes a main display 610 whichis preferably a cathode ray tube, liquid crystal display, or similarelectronically controlled display. Display 610 is used to displayvarious information either to attract a player or for use during theplay of the game. In particular for the playing of blackjack, the maindisplay is used to show dealer cards 611 and 612 and player cards 613and 614. Card 611 is the dealer down card and is shown blackened toindicate it is face-down. Card 612 is the dealer's up card and is shownface-up. Both player cards 613 and 614 are shown face-up.

In the upper portion is a jackpot counter display section 620 forming apart of the main display 610. Jackpot counter display has three counterspictured. The upper line 621 indicates the number of player firstjackpot tally events are credited. In this case the upper line indicatesthe number of blackjack hands which the player has either received orbeen credited due to blackjack by the player or the dealer. The secondline 622 of the jackpot display indicates the number of twenty-counthands received by the player which qualify as second jackpot tallyevents. The third line 623 indicates the number of dealer busts whichare included in the dealer first jackpot tally events. In the preferredform the jackpot tally events which led to the indicated counts shown inlines 621-623 are due to qualifying events occurring in a sequentialmanner, most preferably in consecutively sequentially hands.Alternatively, the rules of play may make various sequential patternsqualifying events for purposes of being counted in one or more of thejackpot tally event counters. For example, consecutive sequences of anyparticular card hands may lead to events being tallied in the jackpottally counters. Consecutive 20-count hands, consecutive 19-count hands,consecutive 18-count hands, multi-card (more than 2 card) 21-counthands, blackjacks of a specific suit, red-suit blackjacks, black-suitblackjacks, and many other combinations of cards which when they occurin a defined sequential pattern over a series of played hands can leadto a jackpot threshold being met and the player receiving a jackpotpayout. The sequential occurrence allows the gaming establishment toadjust the payout schedule to include both extremely high payouts forvery infrequent events, and when desired or in the alternativerelatively smaller jackpot payouts with greater frequency. This greatlyenhances the appeal of the game to the player.

Gaming machine 600 also preferably includes a payout schedule 628.Payout schedule 628 is advantageously positioned upon the front ofgaming machine 600 above the main display 610. Payout schedule 628 caneither be a printed posting or can be information displayed upon asecond electronic display, similar to main display 610. It isalternatively possible for the payout schedule and other information tobe provided upon a portion of the main display. The main display may bemade larger to accommodate the various information presented thereon.

In the preferred video blackjack machine 600 there is typically a singlenon-dealer player. Machine 600 is equipped with a series of option keys630 which are advantageously arranged beneath the main display.Alternatively, the option keys can be provided in the form of a touchscreen display having touch control options which are activated by bringa person's finger into proximity or contact at the appropriate locationupon the display screen. As shown, the card gaming machine 600 isprovided with key switches 631-636 which have specific functions. Asshown, key 631 is used to hit the player so that another card is dealtto the player. Key 632 is used to indicate the player's choice to standand not receive further cards. Key 633 is used to indicate the player'schoice to double. Key 634 is used to split the players initial two cardsand play two hands simultaneously. Key 635 is used to instruct themachine to payout any accumulated winnings. Key 636 is used to start thedeal of another card hand.

Video card machine 600 also preferably includes a payout tray 650 intowhich is deposited coins or other winnings in response to the player'schoice to payout, as indicated by activating key 635.

Video card gaming machine 600 also advantageously includes an attractiondisplay 660. Display 660 is used to indicate a jackpot amount which canbe machine-specific and determined in part by rules of play which arealso specific to the particular machine being used.

Gaming machine 600 is constructed using previously known video cardgaming machine technology adapted as needed to achieve the features andfunctions indicated herein. Such gaming machines are known from priordevelopment and are commonly used in connection with video poker, videoblackjack, and other games. Such machines are suitably programmedaccording to this invention so as to provide the features describedherein and to perform the novel methods and related processes used inthis invention. Current machines have programming capability which willallow the novel games of this invention to be played thereon. Such playcan be scheduled either with an ante by the player, or without an antedepending upon the desires of the gaming establishment. It is alsopossible to have the jackpot features of this invention apply duringsome games and not during others depending upon the bet placed by theplayer or by other optional choice.

In another preferred form of the invention the methods of playing aremodified to provide another aspect of play which is herein termed aspecial or showdown round. There can be a singular special round ormultiple special rounds. The special or showdown round is initiated byfirst determining whether any player has a player count value whichmeets or exceeds a special round player threshold amount, in which casesuch player becomes a special player. The status as a special playerallows the special player to play in a special round or rounds of cardsto be played. The particular count or other requirements for the specialround player threshold will depend upon the ante, special round payouts,and other parameters of the game needed to provide a profitableoperation. If profit is not the only consideration, then other factorsmay determine the exact special round threshold amount. In the preferredmethods, the count of a player's counter indicating the number ofconsecutive jackpot tally events will be considered in determiningwhether the player has reached the special round threshold. For example,a player may obtain a player count value on the player's associatedplayer counter which equals or exceeds 5. In such an example the playerwould be considered a special player. Alternatively, the special roundthreshold could be reached using other types of counted events on aseparate and distinct special round counter. However, such analternative approach complicates the methods and they are not includedin the most preferred methods used in table game versions. Videosystems, such as system 600, easily can implement this type ofcomplexity.

When a player meets or exceeds the special round threshold amount, thedealer performs by declaring that a special round threshold has beenattained. In the preferred methods the special round or rounds will beplayed immediately after the dealer declares that a player has reachedthe special round threshold amount. Alternatively, the attainment of thespecial round threshold amount could conceivably result in a specialround of play which could be delayed in some instances. However,immediate play of the special round or rounds is preferred.

In the at least one special round, a variety of rules of play can beimplemented. Most typically the rules normally considered fundamental tothe preferred game being played, e.g. blackjack, are continued andspecial jackpot or winnings rules will apply. However, as the preferredembodiment described below will indicate, the rules changes associatedwith the special round can be fundamental and deviate outside normalrules.

In the preferred methods of this invention the special round involvessuspending play for one or more of the players other than the specialplayer. Typically, all players except the special player and dealer willbe suspended until after the special round is completed. Alternatively,the dealer can also suspend play to the dealer; although this form isnot the most preferred. It is also further alternatively possible fortwo players to simultaneously reach the special round threshold at thesame time. In this case multiple special rounds can be donesequentially, or other modified rules could apply to allow simultaneousplay by two special players.

After the dealer has declared a special round, the special player thenengages in the play of the special round or rounds. In a preferred formof this invention, the special round involves playing a single round ofblackjack, which preferably involves playing a single round of blackjackwith the special player simultaneously playing multiple hands. Thepreferred special round can be a single round wherein the special playersimultaneously plays the entire table (except for the dealer), forexample 6 or 7 hands. Alternatively, the equivalent number of handscould be played consecutively in a series of special rounds. It is alsocontemplated that a series of special rounds could be dealt eachproviding the special player with one or more hands which are playedsimultaneously.

The hand or multiple hands played by the special player during thespecial round or rounds, are typically played in a regular fashion withmost regular rules of the casino game applying. However, it is preferredthat the jackpot amounts are fixed for the special round and it isanticipated that no bet or ante is required for the special round.Rather, the player receives the special round as a payoff or award forhaving reached the special round threshold amount. In this regard thespecial round acts as part or all of the player jackpot bonus forreaching a particular threshold player count value.

The methods of this invention can further include paying or otherwiseawarding a special round jackpot at the conclusion of the special roundor rounds. The special round jackpot is preferably dependent upon thenumber of special round qualifying events which have occurred. Forexample the methods can advantageously be practiced with the playerjackpot tally events being a natural or hand count of either 20 or 21.Either of these can for convenience be referred to as a “highhand”.Similarly, the special round can be practiced such that the playerreceives a special round player event count which is equal to the numberof special round qualifying events received by the player during thespecial round or rounds. The special round jackpot award for a specialround or rounds would thus be dependent upon the special round playerqualifying event count. For example, if the special player was dealt sixhands during a special round, and the player had three hands whichcounted twenty and three hands that counted seventeen, then the specialplayer's qualifying event count would be three.

Special round jackpot payouts could be scheduled as follows: Zero highhands—$25; one high hand—$25; two high hands—$25; three high hands—$125;four high hands—$200; five high hands—$500; six high hands—$12, 500.Since the special player is only playing six hands in the single specialround, then only six high hands are possible.

To provide better play, and because of the preferred use of the specialround as a jackpot bonus, it is also preferred that the special roundcarries with it some automatic cash or prize jackpot award. This awardor special round automatic jackpot will be awarded as a result ofplaying the special round or rounds. For example, if the player counthas reached a value of five and a player is declared special and aspecial round is played, then a minimum jackpot might be $25. Such aminimum special round jackpot amount would, for example, apply if thespecial player did not receive a high hand for any of the multiple handsbeing played by the special player during the special round or rounds.

Methods according to this invention can further advantageously includeplaying the special round with both the special player and dealer beingdealt hands. In such a preferred form of the invention, the specialround jackpot or payout schedule can be determined in-part byconsidering the hand or hands of the dealer which occur during thespecial round or rounds being played. This is advantageously done bydetermining a dealer special round qualifying event count. For example,the dealer can have one or more dealer special round qualifying events.Such dealer special round qualifying events can be associated with aparticular hand or hands, such as a dealer bust hand. Alternatively, itmay be possible to include other dealer special hand outcomes inaddition to or in lieu of a dealer bust, such as dealer blackjacknatural hands. The particular dealer special round qualifying eventsallowed will affect the special jackpot payout schedule. In the proposedpayout schedule given above, the dealer bust hands are only consideredin counting the number of dealer special round qualifying events. Theschedule also is based upon a single special round with multiple handssimultaneously played by the special player. Accordingly, the dealerspecial round qualifying event count is one if there is a bust and zeroif the dealer does not bust. The payout schedule given above can bedoubled for all player special round qualifying event counts, should thedealer have a bust hand and have a dealer event count of one. Otherapproaches are alternatively possible using a simplified or more complexmatrix of events, either special round player events or special rounddealer events.

In another preferred form of the invention, the suspension of one ormore players during the special round can reduce interest on the part ofthe players who have been suspended. To offset this effect, it isdesirable for the methods to also include awarding a suspended player orplayers a suspended player award if the special player or playersreceive an award. This secondary or suspended player award can bevariable dependent upon the jackpot the special player wins. Thismaintains interest of the suspended players and places them in theposition of also being an effective winner along with the special playerbut the awards will be significantly smaller.

The methods according to this invention can be utilized in various partsby combining one or more methods with other aspects or methods as taughtherein. For example, the special round or rounds can either not be addedto other methods described above, or the special round or rounds invarious implementing forms can be added as an award for reaching aparticular player count value. Similarly, the special round methods canbe utilized on a video card game machine, such as machine 600.

1. A method for playing a card game involving a dealer and at least oneplayer, comprising the following steps: establishing a predeterminedplayer jackpot tally event wherein said predetermined player jackpottally event is a predetermined outcome of a player's card hand;establishing a predetermined dealer bust event wherein saidpredetermined dealer bust event is a predetermined outcome of a dealer'scard hand; providing a player jackpot tally event status display foreach player comprising a numeric LED readout visible to all players andthe dealer; providing a dealer bust event status display comprising anumeric LED readout visible to all players and the dealer; starting around of play by dealing a card hand to each player and to the dealer;determining whether a player jackpot tally event has occurred for eachplayer; determining whether a dealer bust event has occurred for thedealer; incrementing a player's player jackpot tally event display ifsaid player's card hand is a predetermined player jackpot tally event;incrementing said dealer bust event display if said dealer's card handis a predetermined dealer bust event; continuing another round of playand incrementing each player jackpot tally event display and dealer bustevent display as recited above, and while continuous rounds are playedrewarding any player whose player jackpot tally event display hasexceeded a predetermined player jackpot tally event threshold; rewardingall players if said dealer bust event display has exceeded apredetermined dealer bust event threshold; zeroing any said playerjackpot tally event display when the associated player's card hand didnot increment the player's said jackpot tally event display; zeroingsaid dealer jackpot tally event display when the dealer's card hand didnot increment said dealer bust event display.
 2. The method according toclaim 1 wherein the incrementing steps are performed by pressing amembrane switch located proximate to each player and to the dealer. 3.The method according to claim 1 wherein a plurality of predeterminedjackpot tally event thresholds are included, increasing in value as saidplayer jackpot tally event display is incremented.
 4. The methodaccording to claim 1 wherein a plurality of dealer bust events areincluded, increasing in value as said dealer bust event display isincremented.
 5. The method according to claim 1, wherein said rewardingsteps involve providing at least one special round having modifiedrules.
 6. The method according to claim 1, wherein said predeterminedplayer jackpot tally event is a “natural” blackjack.
 7. The methodaccording to claim 1, wherein said predetermined dealer bust eventoccurs when the dealer's hand exceeds 21 points.
 8. The method accordingto claim 1, wherein zeroing steps are accomplished by a conventionalend-of-hand poker chip slide containing a sensor or switch activated bythe dealer deposition losing player's antes.
 9. A method for playing acasino card game capable of involving multiple players, comprising:conducting play of a first casino card game about a gaming tableaccording to first game rules associated with the first casino cardgame; establishing at least one predetermined special round thresholdevent associated with play of the first casino card game which acts as atrigger for conducting play of at least one special round game by atleast one special player; suspending play of said first casino card gameat said gaming table upon occurrence of said at least one predeterminedspecial round threshold event; initiating play of said at least onespecial round game at said gaming table after said suspending step withsaid at least one special player; conducting said at least one specialround game according to special round rules associated with play of theat least one special round game; paying a special round bonus award tosaid at least one special round player if the rules of the at least onespecial round game are met during conduct of said at least one specialround game; awarding any players suspended from the special round game asuspended player award as provided for according to rules of the atleast one special round game.
 10. A method according to claim 9 whereinsaid awarding step makes any suspended player award conditional uponpaying a special round bonus award to the at least one special player.11. A method according to claim 9 wherein said awarding step makes anysuspended player award variable dependent upon a special round bonusaward to the at least one special player.
 12. A method according toclaim 9 wherein the special round includes play by the special player ofa plurality of hands simultaneously.
 13. A method according to claim 9wherein the at least one special round threshold event includes aplurality of events which are involved in normal play of the firstcasino card game.
 14. A method according to claim 9 wherein the at leastone special round threshold event includes a plurality of consecutiveevents which are involved in normal play of the first casino card game.15. A method according to claim 9 wherein the at least one special roundthreshold event includes a plurality of consecutive threshold tallyevents by a player which are involved in normal play of the first casinocard game.
 16. A method according to claim 9 wherein the at least onespecial round threshold event includes a plurality of consecutivethreshold tally events by either a player or a dealer which are involvedin normal play of the first casino game.
 17. A method according to claim9 wherein the special round game involves play of a single player.
 18. Amethod according to claim 9 wherein the special round game involves playof both a player and a dealer.
 19. A method according to claim 9 whereinthe special round game involves play of multiple players.
 20. A methodaccording to claim 9 wherein the special round game involves play ofmultiple players and a dealer.
 21. A method according to claim 9 andfurther comprising betting during the at least one special round game.22. A method for playing a casino gambling game, comprising: conductingplay of a first casino game according to first game rules associatedwith the first casino game; establishing at least one predeterminedspecial round threshold event associated with play of the first casinogame which acts as a trigger for conducting play of at least one specialround game by at least one special player; suspending play of said firstcasino game upon occurrence of said at least one predetermined specialround threshold event; initiating play of said at least one specialround game after said suspending step with said at least one specialplayer; conducting said at least one special round game according tospecial round rules associated with play of the at least one specialround game; paying a special round bonus award to said at least onespecial round player if the rules of the at least one special round gameare met during conduct of said at least one special round game; awardingany players suspended from the special round game a suspended playeraward as provided for according to rules of the at least one specialround game.
 23. A method according to claim 22 wherein said awardingstep makes any suspended player award conditional upon paying a specialround bonus award to the at least one special player.
 24. A methodaccording to claim 22 wherein said awarding step makes any suspendedplayer award variable dependent upon a special round bonus award to theat least one special player.
 25. A method according to claim 22 whereinthe special round includes play by the special player of a plurality ofhands simultaneously.
 26. A method according to claim 22 wherein the atleast one special round threshold event includes at least one eventwhich is involved in normal play of the first casino game.
 27. A methodaccording to claim 22 wherein the at least one special round thresholdevent includes a plurality of events which are involved in normal playof the first casino game.
 28. A method according to claim 22 wherein theat least one special round threshold event includes a plurality ofconsecutive events which are involved in normal play of the first casinogame.
 29. A method according to claim 22 wherein the at least onespecial round threshold event includes a plurality of consecutivethreshold tally events by a player which are involved in normal play ofthe first casino game.
 30. A method according to claim 22 wherein the atleast one special round threshold event includes a plurality ofconsecutive threshold tally events by a dealer which are involved innormal play of the first casino game.
 31. A method according to claim 22wherein the at least one special round threshold event includes aplurality of consecutive threshold tally events by either a player or adealer which are involved in normal play of the first casino game.
 32. Amethod according to claim 22 wherein the at least one special roundthreshold event includes a plurality of consecutive threshold tallyevents by both a player and a dealer which are involved in normal playof the first casino game.
 33. A method according to claim 22 wherein thespecial round game involves play of a single player.
 34. A methodaccording to claim 22 wherein the special round game involves play ofboth a player and a dealer.
 35. A method according to claim 22 whereinthe special round game involves play of multiple players.
 36. A methodaccording to claim 22 wherein the special round game involves play ofmultiple players and a dealer.
 37. A method according to claim 22 andfurther comprising betting during the at least one special round game.